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Fast racing game
Fast racing game





fast racing game

It has 30 tracks and each feels quite different, many with unique environmental effects like rain storms, strong winds, and the aforementioned asteroids, which, let me tell you, can be a real pain in the tuchus. Against top-level players, a race can feel insurmountable in the first lap.īut in other ways, the game matches its predecessors. And multiplayer seems to lack rubber-banding, a controversial design choice that can slow frontrunners and boost less-talented racers. Some tracks have odd, angular layouts that can lead to unexpected crashes. The game doesn’t quite achieve the level polish as the games that inspired it. It’s a simple twist - a la Ikaruga - that adds just enough cognitive load to make Fast RMX more challenging than the typical racer.

fast racing game

For example, a blue vehicle on a blue boost strip adds speed, but an orange vehicle on a blue boost drains it. To use the strips, the player must match their vehicle’s color (by tapping X) to the corresponding strip. Orange and blue boost strips cover the pavement. The game has a ‘90s teenager aesthetic, as if every locale was originally intended as the cover of a Trapper Keeper.įast RMX is, as the title suggest, fast. Flashy hovercrafts zip through gravity-defying tracks constructed ever-so-precariously atop cities, in asteroid belts, and through what remains of nature in its chrome-plated future. Should you need a break from the bucolic, I recommend Fast RMX, a racing game that borrows shrewdly from Wipeout, F-Zero, and Hydro Thunder.Īs the comparison suggests, Fast RMX is familiar. If you purchased a Nintendo Switch this weekend, odds are you’ve begun charting a path through The Legend of Zelda: Breath of the Wild.







Fast racing game